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Steam announcementView the game on SifterSeptember 24, 2026

Commit!!! 1.0.3

A polish update: a livelier desk, cleaner screens, better translations, and a handful of rule fixes.

Your desk comes alive The cat and the rubber duck have been redrawn as proper pixel art to match the rest of the room, and they now react to your day. The cat blinks, flicks its tail, looks up when you land a commit and curls up asleep late at night. The duck hops when a task ships and wears a small "?" while you still have a known bug open.

The room also keeps track of how the run is going:

A week planner by the window crosses off the days you've lived and marks Sunday's rent. If you can't cover it, Sunday blinks red. A red sticky note goes up for every open bug, an amber one for every quarter of technical debt. The commit graph on the wall grows a step with each milestone. Screens turn amber under stress and red, with the occasional flicker, when you're close to burning out. Empty coffee cups pile up, stars come out in the evening, and a photo appears on the shelf once you're in a relationship. The money counter at the top flashes green or red when your balance changes, and stays red while you can't pay next week's rent.

Cleaner screens Every bar in the stats panel now starts and ends in the same place, whatever the language. Focus, Stress, Morale and Health show their number next to the bar, like your attributes do. The same fix applies to the Project, Monolith and Library screens. On phones, Debt is red and Burnout amber as they should be, and the bars are no longer stretched. Event pictures show much more of the artwork. Before, you only saw a thin slice from the middle. The tutorial card now uses the game's own font and buttons. Choosing Legacy Monolith or OSS Maintainer in the New Run menu no longer adds a scrollbar and pushes Start out of view. The YES and NO buttons when you save and exit are readable again. Page titles line up across screens. Translations German, Spanish, French, Portuguese, Italian, Finnish, Norwegian, Swedish, Turkish and Japanese were retranslated with the full game in view. Help text, the tutorial and the Commiepedia now use the same names as the buttons and labels they describe. Norwegian and Swedish "Morale" no longer reads as ethics, and some French text no longer shows missing characters.

Rule changes AI Pro: cancelling Pro, or switching down to Goblin, partway through a week now charges for the days you used it that week. The amount is shown on the button before you commit. A week of Pro never costs more than the weekly price, however often you switch. OSS security reports now give you exactly the 5 days the game promises (the leftpad-ng report you inherit when you adopt it gives 3). Both used to allow one extra day. OSS regressions: a sloppy merge made after a release on the same day is no longer treated as part of that release. Fixes On phones, the PROJECT tab now opens the Monolith or the Library in those modes. Controller focus no longer disappears after actions on the Monolith screen. Switching tabs with LB/RB after opening a help page no longer drops you back on the previous screen. One-time hints no longer flash up over other screens and get used up before you see them. Fixed a crash when opening Settings from the MORE menu in Portuguese on phones. Tutorial: Back followed quickly by Next no longer skips a card, and leaving during a card change no longer stalls the lesson. Switching language no longer stacks extra description lines in the New Run menu. In Legacy Monolith runs, the recruiter no longer offers jobs you can't take. Saves hold up better when game data changes between versions, and open-source contributors keep their order after loading.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.