Build 260925
This will probably be the last small update. Now it is time to slowly polish what is already there and focus on bigger updates. I also need to add more music and maybe some animations so quality over speed from now on. There were a few more quick things I wanted to squeeze in but I am dropping them. They will come in the next update.🫡
Added
- Panic. Every countdown to shit is now panic. You walk 10 percent faster but every second of sprint burns your stamina ceiling.
- You choose: run and pay with stamina or walk calmly and shit yourself.
- Adrenaline. New buff if you reach the toilet at the very last moment. Increases movement speed.
- 18 new ingredients from honey sachets and ginger to moonshine starter and laundry powder. You start with four (sugar soda chili descaler) and unlock the rest. You can make cocoa grain drink electrolytes herbal infusion a bowl of broth a jar of moonshine a bottle of nutrient drink and soapy floor water that lasts longer than normal water.
- Infusions need warm water. Coffee tea cocoa grain drink herbs and broth will not work with cold water.
- Ingredient packaging stays in your hand and you have to throw it away somewhere.
- Additives for coffee tea and water. Each changes how the drink works and the name shows what you added for example "with sugar". Some heal: milk calms the stomach honey soothes cough soda stops bloating fiber moves constipation.
- More ways to deal with debuffs. Electrolytes sober you up herbal infusion stops bloating energy drink removes fatigue and the shower soothes an irritated ass.
- Kitchen mines. Some recipes look normal but do something completely different for example coffee poured into cola or a pill washed down with beer. You only find out after drinking. Plus a handful of recipes that do nothing except comment on your ideas.
- Apartment character at the start. Before the shift you see what you rolled: a bit of everything lots of brewing stuff cupboards full of junk or sparse.
- Small quality of life. Under the buff icon there is a time bar and the icon flashes for the last 5 seconds. When your hand is holding something you see the key to put it down. Dirty bucket has its own look and name so you immediately know it is time to empty it.
Changed
- Buffs and debuffs last different lengths. Strong ones are short weak ones are long. A second identical buff no longer shortens the first one and positive ones stack.
- The apartment no longer grows with you. Cupboard contents depend on the apartment character and difficulty not on unlocks. Higher difficulty means fewer items but more variety. Only the mug and kettle are guaranteed.
- Work tires you. Stamina ceiling drops noticeably faster while working.
- Exhaustion hurts. After stamina hits zero sprint is locked for 10 seconds including during work and cleaning.
- Work progress bar grows while you work and standing next to the job no longer reduces it. Every order gives 15 percent more progress than before.
- Work minigames retuned. A few hits no longer finish the whole order but a well played minigame shortens the work to about 40 percent of normal time and all three types pay off similarly. On higher difficulties you need to hit up to 30 percent more times and the TIMING bar no longer accelerates forever.
- Stains are cleaned like the floor. You place a mop and a bucket of clean water next to the stain and scrub. It takes about 6 seconds instead of 2.5 but sprint speeds up cleaning and interrupting does not reset progress.
- Pouring out in the sink takes a moment and has a progress bar instead of happening instantly.
- Vomiting is visible before it hits. For 6 seconds a green frame grows and pulses and a full frame means vomit. In that time you can still reach the toilet sink or empty bucket even if you are holding it.
- Delivery arrives 30 percent faster.
Fixed
- Putting a water bucket next to the tool pile no longer swaps it for an empty one. Bucket and pot with water immediately say they cannot be used instead of playing the full progress bar. Mop with bucket has its own pile instead of landing on the broom and dustpan.
- Items taken from a cupboard no longer disappear from your hand. Jar of water works like normal water kettle sometimes ends up in the cupboard and a read magazine no longer sits in the cupboards.
- Sink and slippery hands no longer turn magazines cigarettes meds and tissues into used versions. The splash sound at the sink plays when pouring out not when opening the menu.
- You no longer approach rubble from a placed wall from the side like a wall. You stand on it.
- Recipes in the encyclopedia fit on the card.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.