-make the initial and final introduction advanced by clicking next and back instead of auto advancing, you can use autoplay if you want that the story advance automatically. -The player cursor is deactivated when the player enters the 3D scene; it is reactivated when the game is paused and when entering menus and story modes (initial and final). -I went back to using the old camera script that Steam rejected in the first review; now, there aren't as many restrictions anymore. -I reduced the player's jump height when outside the circus. -Neither the enemies nor the boss had a cooldown before taking lives; this was added to the enemies, and now they have to wait two seconds to prevent the player from losing all their lives at once. -I added some objectives to some of the levels to make it a little clearer what to do to beat the levels. -in level 4, i removed the trees that were causing the game to lag for some computers and added low-poly trees. also, i slightly increased the size of the minimap, reduced the size of the car to drive a little better around the city and lowered the money goal from 500 to 250. -some materials that were transparent during the boss fight have been fixed. -In the boss battle, I reversed the chances of the boss throwing the green ball; now, when the boss has a lot of health, it has a higher chance of throwing a green ball, and a lower chance when it has less health.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.