v1.7.3 - Plan your endings, save your layouts and supporter pack
Choose your next ending ahead of time
Several of you asked for a way to reach a different ending without watching for the final choice after days of adventuring. In 1.7.3, you can set a Planned ending before enrolment or in Story.
Pick a specific ending, or choose Undiscovered to target an available ending you haven't completed. The plan works online and offline, even with ordinary story Auto turned off, and is remembered for future chronicles of that module. Ending requirements still apply. A choice you've already made stays locked; a letter already open on screen waits for your answer.
Build also has Automatic choices for quest rewards and random events. You can favour equipment, spells, a stat increase or the cloth bundle when a quest offers a choice. For random events, choose the first option without a roll or the eligible check with the highest success chance. Checks can still fail and cost HP or gold. These settings apply to new choices online and offline and carry across chronicles.

Save the layout you like
Open Edit layout in Options > Interface to save named layout presets. They keep your panel order, heights, collapsed panels and information bars. Load a saved arrangement, rename it, or import and export layouts to share them. Layout presets are free for everyone.

Train companions between outings
The Guildhouse has a five-stage training yard for up to three reserve pets and a five-stage drill hall for up to three reserve hirelings. Training progresses during online and offline adventures, and progress survives retirement.
Hirelings stop reserve training while serving in your party, and their purchased rank caps still apply. Pet feeding rewards remain separate from training. Both panels can be collapsed when you don't need them.
You can also earn the blade of the red harvest with 10,000 Red Moon kills across your chronicles, including offline kills. Its weapon critical hits restore 2% of maximum HP.
The Supporter Pack
For those who'd like to support Lowmoor's development, the optional Supporter Pack adds Parchment, Cartographer, Captain and Goblin sherbet palettes, plus a theme editor for light and dark colours, textures, headings and frames. You can save themes and import or export them as JSON.
It also adds Woodcut print, Field notebook and Paper standee treatments for the existing illustrations, with four standee bases. Everything in the pack is cosmetic and gives no gameplay bonuses.
Open this on SifterRecent fixes and what's next
The recent updates also addressed class technique Power upgrades that stopped giving useful benefits, clarified talent limits and next-level effects, increased Sea skill-point rewards and softened its speed thresholds. The effects bar now has a "..." button for the full list of active effects. Version 1.7.3 also fixes combat healing being applied more than once.
Lowmoor has changed quite a bit along the way. My vision for its development is still there, but how I approach the changes has evolved as I've worked on the game and read your feedback. I have a clearer idea now of what I want to build, what fits Lowmoor, and which parts you enjoy spending time with.
I'll prepare a new roadmap with that in mind. Thank you for the detailed reports and for telling me when something feels frustrating. The ending planner in this update came directly from that kind of feedback.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.