Development Update – Mission Rework, Story Plans & Save Warning
Development Update – Mission Rework, Story Plans & Save Warning
Hello everyone,
Just a small development update.
I am planning a rework of the game's basic mission loop so that it's easier to expand it into more end-game activities in the future. Given the results of the recent discord poll, I also want to spend more time refining the upcoming storylines instead of simply rushing out an unpolished version.
Development pace
Unfortunately, my holidays are coming to an end, so I will be returning to my day job.
Don't worry, this doesn't mean development is stopping. It simply means that updates will likely come out a bit more slowly than they have recently.
I'm very thankful to everyone who has given the game a shot, joined the discussions, voted in the polls, or left feedback. It genuinely helps me understand what works, what doesn't, and where the game should go next.
⚠ Bleeding Edge Test Branch Warning
I also want to take this opportunity to remind everyone that if you are using the bleedingedgetest version of the game, there is a HIGH chance that your save may become corrupted.
That branch is intended for testing experimental changes and may contain unfinished or unstable systems, so please keep that in mind before using it with a save you care about.
Thanks again for sticking around and helping shape the game while it's still early in development.
— IDLEPUNK Games
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.