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Steam announcementView the game on SifterSeptember 7, 2026

1.2 - Overhaul Update #2

Hi Everyone,

This is most likely one of our final "overhaul" updates, as we feel we've fixed and added almost everything we wanted to.

But not to fear, we will still be supporting the game for a long time, including not only bug fixes but content updates as well.

We thank everyone for sticking with us, and hope you enjoy this new update.

Check out the changelist for this update below:

Enemies

  • Completely rebuilt the enemy body construction + color palette
  • Added a much richer procedural skin surface (mottled blotches, raised veins, pitted lesions)
  • Made enemy corpses stay on the ground after death instead of fading out and disappearing.
  • Fixed corpses clipping through the floor
  • Rewrote enemy pathfinding and collision

Boot & startup

  • Made the company logo show only on the first launch of a session, skipping it on every in-game reload, including returning to the main menu.

Thanks and have fun!

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.