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Steam announcementView the game on SifterAugust 31, 2026

1.12 - Overhaul Update #1.5

Hello everyone,

We noticed a few bugs and features that we felt needed to be addressed immediately rather than waiting until the next big update.

Check out the changelist below:

Boot & startup

  • Fixed the company logo boot screen stutter by animating only opacity instead of the scale-plus-drop-shadow filter that was forcing per-frame repaints on the large logo image.

Flashlight

  • Reworked the flashlight to originate near the eye with a wider cone, making it more realistic and fixing the close-range bug where surfaces directly in front went dark.

Rendering & weapons

  • Fixed weapons clipping through nearby walls by rendering the viewmodels in their own overlay scene with a cleared depth buffer, so the gun always draws on top of world geometry instead of poking through it.
  • Realigned the iron sights on all three guns by computing each gun's aim-down-sights height from its actual sight-line geometry, correcting the fact that all three were sitting too high when aiming.

Environment

  • Fixed broken-light glass shards disappearing — lights shot out during play now drop permanent shard meshes on the floor

Main menu

  • Made the title more detailed and glitchy with new layers: a persistent RGB split, a drifting red/cyan echo, data-slice tears, a signal-drop jump, a flickering sync bar, and denser scanlines.

Bug fixes

  • Fixed a temporal-dead-zone crash the glass-shard change introduced

Thanks and have fun!

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.