Comet Dudes changelog
Multiplayer fix and other improvements
New
- phase shift rework
when out of phase and you come back in phase inside an object, it now deals damage to the object, and if target survives, it offsets player ship to a safe location
- Engine trail ribbons
Added a visual trail for engines when thrusting
- Missiles AOE
Added AOE to missiles that will also be effected by ability strength by in match and out of match modifiers.
Bug fixes
- fixed multiplayer de-sync and stutter. took quite a bit of work and several new bugs along the way, but all worked out!
- fixed missing presentation for pickups client side.
- fixed sometimes ability button doesn't seem to do anything even though full and not in cooldown.
- fixed laser cannon for client doesn't persist when it should (visuals)
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.