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Steam announcementView the game on SifterAugust 10, 2026

Notes

Hi all!

First of all, I would like to thank you guys for the support! I know there are a few rough edges still in the game and I would like to address them below.

NOTE- It works great in single-player and remote play/local multiplayer, but there is some jitter and de-sync in online multiplayer.

Although it IS still playable and we got to wave 40 in this condition, I understand any frustration stemming from this. You can however play it in remote play, but do note that clients will not unlock anything for their own profiles this way.

I am working on this and will have it solved in no time!

ps. if y'all got suggestions or ideas, feel free to reach out or comment.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.