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Steam announcementView the game on SifterAugust 27, 2026

New Upcoming Patch Notes & Updates

New Features

Added directional dash-dodge system to replace jump for evading attacks

Added custom key bindings support

Added "You gained tokens" notification

Added game title outliner

Added blood decals across the map

Expanded blood system for the first arena enemy — now spills and spawns decals on hit

Changes & Improvements

Updated engine version from UE 5.6 to 5.8

Reworked lighting in the arena section

Player walk/sprint speed is now weight-based

Reduced stamina cost of sprinting (from 30 to 1) to prevent stamina spam

Reduced brightness of red-eye skeleton enemies

Increased shield raise speed

Starting health after being thrown into the dungeon is now 50

Exit doors are now marked with blood for visibility

Slightly expanded the second level, adding a padlock and an optional area

Randomized column rotation in the third level's procedurally generated dungeon

Revised options menu

Bug Fixes

Fixed keypad and padlock not returning a notification on use

Fixed floor and ceiling textures not appearing in the third level

Fixed skeletons spawning inside columns

Fixed enemies not turning to face the player when approached from behind

Fixed save game settings not saving properly

Fixed candles glitching in the arena

Fixed texture glitching in the arena combat area

Fixed some enemies can you hit you from huge distances

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.