Patch Notes and Hotfixes: 8/13/2026 to 8/19/2026
Hello Adventurers and Guildmembers!
Just making another patch notes post for those who may not be reading the Update Log in game, and for those who do not own the game so they can get an idea of the kinds of improvements that have been incoming. :)
Many of these improvements are the result of suggestions and discussions in the Discord. If you have feedback, ideas, or really think a certain Quality of Life feature would be useful, please do join and let me know. I'm in the Discord every day, and the community in there is the absolute best.
Discord: Journeybound Official Discord
If you've kept an eye on the Discord or regularly read the Update Log notes from the main menu, you will have seen these already. Be warned! Some may contain minor spoilers or hint at content later in the game.
2026-08-19 - Added search bars to the Bestiary, Tidecraft Log, and Wyldcraft Log. Type an enemy name, zone name, or item name to instantly find where something comes from. Search only matches things you have already discovered, so no spoilers. - Key items found through random drops now have bad luck protection. If you go well past the average number of attempts without finding one, your odds quietly climb until the item is guaranteed. No more nightmare dry streaks on quest discoveries. - Fixed a bug where quest-unlocked gathering and processing actions would not automatically resume when you loaded your save. Your character will now pick the action back up, exactly as it was running when you saved. - Driftroot was in far higher demand than its supply allowed, since it is the herb behind four different Greater brews. Driftroot Seeds now drop from two B-Rank enemies, and Driftroot itself drops from two more. - Perfect Luminael and Perfect Voidmote were dropping more frequently than intended from a mid-game gem rock, and are now exclusive to the last, endgame deposit. Recipes involving either have been appropriately updated, with Perfect Voidmote also becoming a required material for two endgame recipes. - Reaching 25,000,000 XP in a skill (the true maximum) now turns that skill's sidebar level platinum instead of gold, for those of you chasing total completion. Hover it to see the exact XP. - Potion counts on the utility slots now abbreviate into K/M once they get large, so big brew stacks no longer overflow the little badge. Exact counts still show in the tooltip. - Companions can no longer be assigned to Special recipes such as trinket cleaning. The discoveries behind those recipes are meant to be found by your own hands.
2026-08-17 - Selling an item that is currently equipped or in a loadout now has a second confirmation window, ensuring you truly mean to sell your equipment. - Accessibility Feature: Added an Ambient Effect toggle to the display settings panel. Some themes have animated effects, and this will toggle them off for players that may find them distracting or uncomfortable. - Quick-tanning rotfang hide into rotfang leather can now proc the related quest, just like normal tanning. - Minor UI tweaks/improvements, and a selector drop-down bug fix. The Achievement panel now counts your total number of Achievements completed by chain, instead of individually.
2026-08-13 - Added a (scroll down for more) message to the material selectors in processing skills, to ensure players do not miss there being additional options farther down the list. - The Keep's upgrade buttons were disabled during combat, but there was no tooltip explaining why the buttons were disabled. Hovering the upgrade buttons during combat now explains that you need to finish your fight before upgrading. - The rare equipment drop at Coppergill Lake was simply too rare for an early game Tidecraft drop. It has been adjusted to be considerably more common, and the item itself received a stat buff to make it more worthwhile to go after. - Added hover tooltips to the Combat Styles list in the Equipment panel. Hovering Martial, Ranged, Incantation, or Fortitude now shows that style's level, current XP, XP needed for the next level, and total XP. Previously you could only see this by being in active combat.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.