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Steam announcementView the game on SifterSeptember 2, 2026

Update — 2 September 2026

Emblems reworked

Emblems used to be over a hundred separate items that, underneath, repeated the same handful of bonuses with different art. They are now built from the stat they boost and their rarity, and duplicates stack instead of being wasted.

• Your emblems have been converted automatically. Duplicates were merged into a single entry with a counter, and your total bonuses are exactly the same as before.

• The collection window has been rebuilt. Emblems are now grouped by category, with one row per stat showing its three rarities, what you have of each, and how much it is giving you. Ones you are missing are shown greyed out.

• You can now own more than one of the same emblem. Each copy adds its bonus again.

Gem shop

• The shop now rotates every two weeks, always on a Monday, and offers one rare and one epic. Legendaries show up rarely, and once one does it will not appear again for a year.

• New Second chance section: emblems offered in the past come back around, so players who started later can catch up. You can never go past what the longest-standing players were able to get.

• You can buy the same emblem again when it comes back, but only once per rotation.

Language fixes

• Missions, laboratory categories and several other screens were showing Spanish text regardless of the selected language. Fixed, and the rest of the game was swept for the same problem.

• Emblem names are now built in your own language instead of arriving pre-translated, so they read correctly in all six.

Other fixes

• The shop countdown was showing the wrong time until the next rotation.

• If the game could not reach the server on startup it could sit disconnected for up to a minute. It now retries after a few seconds.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.