Welcome to TimoS!

What to expect?
At the moment of posting, TimoS will only work on Windows. I have a working SteamOS build locally on my Steam Frame, but the way the Steam platform is setup, I'm not able to configure settings that will ensure Steam Frame users will download the correct version for native headset use.
There's bugs!
I had intended to release TimoS into Early Access. Customer support told me "Your store page has failed review because your Early Access answers indicate that your development is finished and that you just need to do final bug testing and/or polish." So I want to set expectations with you and say, please let me know if there are bugs that render TimoS unusable. I need all the feedback I can get!
Why is it like this?
When I set out on this journey, I was building this for one person. Timo. He was my father in-law, and I loved him like a father. I wanted to make his life better. While in the progress of development, he passed away in the summer...since then, I haven't known how to proceed. I don't have a lived experience of motor impairment, but as someone with a disability (cognitive learning disability), I have always cared about supporting people with different abilities. I use my empathy and witness the diversity of people who live less than average circumstances, and I apply that perception to my designs.
At this point, you should be able to entirely operate the core functions that you would need to navigate your computer, i.e. mouse, keyboard, monitor. Everything beyond that is experimental and a work in progress requiring your helpful feedback!
Let's make the future inclusive together! Thank you for your support. 💜
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.