- Game Balance: Split shot weapon power increased from 0.5 to 0.65
- Game Balance: LASER weapon power increased from 0.5 to 0.65
- Game Balance: Empowered LASER weapon power increased from 0.7 to 0.85
- Input: Movement is now normalized, diagonals will move the same distance.
- Input: Movement responsiveness on lower FPS
- Design: End level screen time shortened
- Design: Weapon and Bomb pickups now use icons
- Design: Added 2 sec cooldown after dropping a bomb, in which enemies will not shoot
- Design: Enemy LASER shots warning sign is wider for legibility
- Performance: Bomb drop will no longer lag
- Performance: Significantly lower render triangle count (1:10)
- Setting: Windowed fullscreen is now available
- Bugfix: Comma and Period keys on score entry behavior fixed
- Bugfix: Max framerate cap issues when switching levels, and fullscreen/windowed mode
- Bugfix: Hit combo bonus on end level is now integer after appearing as floating point
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.