Death zones now kill you reliably — previously you could sometimes stay alive while standing in spikes Thrown mushrooms can now explode mines, including in multiplayer Level 1 was slightly simplified and a tutorial element was added Jumps near platform edges feel more forgiving on uneven ground Players briefly don’t collide with each other at the start and right after cutscenes / question windows Many mushrooms on Level 3 were reworked — some could previously kill you with a fast bounce Stability fixes and general cleanup
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.