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1.1.0 Updates, Changes and Fixes
- When enemies level up they get significatly stronger
- Game pauses on gameover
- Cannot pause game when the game is over
- reduced the lag on higher waves
- Changed health and cost for walls and doors
- renamed shop to upgrades
- Removed money count from shop ( now upgrades )
- Enemy Base grows faster on higher waves
- The player can no longer destroy the boundary walls
- Melee enemies no longer stop in some cases
- Enemy Base no longer grows infinitely
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.