← Gaming news
Steam announcementView the game on SifterOctober 1, 2026

Hell's patch 20261001

NEW

- The Inferno set: 51 new cards, including 3 Might cards. Demons, Imps and a new status, Tower Ban, which stops you from building your tower with cards. The pack costs 200 gold in the shop.

- Help: a new Formulas tab explains, with examples, how cards come to your hand and how inflation and the chain markup work.

- Classic legendaries reworked, the cards stay in your collection:

Meridia, the Third Matriarch: destroys every Cultist in your hand, each deals 4 damage to the enemy and gives +2 to your tower.

Alinaer, the Blood Goddess: an aura that cannot be removed - at the start of your turn it deals 2 damage to the enemy and gives +1 to your tower.

Malgrim's Stronghold: both walls collapse to zero, every 3 points of wall destroyed give +1 to your tower.

Nazgoth's Nightmare Guard: 1 damage for every Madness you have put on the enemy this match, then Madness 4 for 2 turns.

Emergency Reinforcement is now Epic and builds 9 when your wall is at zero. Madman is now Legendary.

CARD DRAW

- Cards mixed into a deck stay there until the end of the match. Cards added to the hand arrive once and fit even into a full hand.

- Fewer income cards late game: at school income 6 they come 20% less often, at 7 and above half as often.

- Your hand keeps attacks and building in better balance, and tower building now counts as building.

- From turn 25, cards that have never been in your hand get +2.5% chance for every card you play.

- A played card does not return for 15 turns (was 20), a discarded one for 10 (was 7).

- Herald of the Cult: every draw has a 65% chance to bring a random Cultist.

BALANCE

- Inflation is softer on cheap cards: at stock 40 a card for 6 costs 14 (was 19).

- The chain markup grows with each card: 3rd +3, 4th +8, 5th +13. Warlord with the Slaves offering I: +2, +6, +10.

- Siege Master holds 8 cards in hand again.

- Zealot Cultist is now a woman. Her Slaves offering I lifesteal works only with attacks that also hurt you and is 15% weaker.

- Sinners deal damage for every stack of your negative effects.

- Bottled Gloom: Cleanse removes no more than one of its curses at a time.

- Crushing Tentacles: 10 damage to the wall, Madness lasts 1 turn longer.

- Skeleton tokens have Play Again. Pillage costs 12.

- Exquisite Instruments - 6 charges, Blood Cement - 6 turns, Beads of Yos Martra last 5 turns and catch any negative effect.

- Ritual is renamed to Price of Power.

- Pack odds: Legendary 1%, Epic 6%.

SAGA

- Your hero's portrait at the bottom of the map, hover it to see the hero's trait.

- A Surrender button: the run ends and the collected reward is paid out.

- ESC on the map asks for confirmation, and on the deck, Merchant, Forge and Sanctuary screens it returns you to the map.

INTERFACE

- Leaderboard: up to 100 places, a wider window, and the weekly reward is shown.

- The battle log shows income changes, discards with the resources gained, and mana left after a spell.

- The card history shelf is more compact and clears after a discard-only turn.

- The Eye of the Sleeping God, Messenger and Prophet windows no longer blur the background.

- Picking a card in the enemy's hand works on the first click.

CONNECTION

- Players from China connect through a separate server when the main one is unreachable.

FIXES

- Picking a card with Spy Raid could crash the game.

- In PvP the first opponent's avatar stayed for later matches.

- ESC on the Saga deck screen abandoned the run.

- Right-clicking in the Saga pick-1-of-3 worked only every other time.

- The offering tooltip in Saga battles went off screen.

- If the turn timer ran out after a spell or Play Again, the turn passed without a discard.

- Old Veteran triggers whenever it leaves the hand.

- Brother no longer hits twice.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.