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Steam announcementView the game on SifterSeptember 27, 2026

Patch 20260927

NEW

  • Leaderboard: a new button in the main menu with two tabs.
  • Saga: the top 10 runs of the week by nodes cleared, a Challenge run counts x1.3. The week starts on Friday at 11:00 UTC, and the top 5 get rewards by mail:
  • 1st place: 500 gold, 5 packs and 15 mithril;
  • 2nd place: 400 gold, 3 packs and 5 mithril;
  • 3rd to 5th place: 300 gold and 2 packs.

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PvP: everyone who has played at least one ranked match, ranked by Elo.

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Refer a Friend: below the "Thank you" panel in the main menu you can get your own code and redeem a friend's code. Your friend instantly gets 300 gold and 3 random packs, and the code owner gets the same by mail (for the first 20 friends). Each account can redeem one friend code.

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Duel challenge: the PvP tab has a new "Challenge" button with a list of players online. You can send a challenge once a minute, and the other player has 30 seconds to answer. Such a match is unranked and rewards like a quick match.

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Polish and Turkish languages added.

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New skin slot: card backs, shown on the cards in your opponent's hand. In the shop:

  • Thorn and Roses: 500 gold;
  • Bloody and Rotten with living drips: 1000;
  • Necromancer with ghostly lights: 2500.

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Wall skins: the bricks of your wall now change with a skin. The Ice wall spreads snow across the table.

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In battles against the AI, the opponent gets random skins for the tower, wall, attack, shield, spikes and card back.

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Deck builder:

  • the "Create from" button copies one of your decks or a class base deck (cards you don't own are left out);
  • the "Rename deck" button changes a deck's name.

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The "Pack cards" button in the shop and in chests shows every card a pack can drop, sorted by rarity.

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Delayed actions: an hourglass now appears among your effects. Its tooltip shows what happens and when: "In 2 turns: Wall +6", temporary income, a card returning to your hand.

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Card shake and card glow can now be turned off separately in the settings, including the in-battle settings.

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SAGA

  • Challenge: at the start of a run you pick a normal game or a Challenge. A Challenge costs 500 gold and gives you a random hero, a random deck and one of 12 aspects that make the run harder. Gold and XP from fights +30%, packs and mithril x2.
  • Boss phases from Act II: when a boss tower drops below half (and below a quarter in Act III), the boss grows stronger. Each enemy triad has its own phases and its own lines.
  • Elites and bosses now get Might cards that suit their deck instead of random ones.
  • New curse: after the fight a random equipped item breaks.
  • The starting draft no longer offers legendary or rank IV cards, except the +2 income cards.
  • Offerings now show their slot when you pick them: "Blood II - Blood Litany".

BALANCE

  • Cleanse removes up to 3 negative effects (was 4).
  • Madness with strength 1 lasts 1 turn longer.
  • Ice Arrow: 5 turn cooldown.
  • Plague Lord: the "+2 damage from enemy Rot" penalty is removed.
  • Warlord:
  • with the Slaves III offering, "Play again" now triggers on the first card of the turn costing up to 9 (was up to 7);
  • the Slaves I offering now softens the combo tax: the third card of a turn costs 2 more instead of 3, the fourth and later ones 4 more instead of 5.

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Dusk Baron: every attack that hits takes 1 of the enemy's most plentiful resource (was 0/1/1/2 by card rank). The Baron still gains resources as before.

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Cultist: protection while the tower is below 25% is now 30% (was 35%).

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Pack rarity odds: legendary 2%, epic 7%. Crafting legendary cards costs 1.75 times more, epic cards 1.5 times more.

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Packs in the shop cost 200 gold, the Might pack costs 250. Packs are no longer sold for mithril.

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Slave Hammerers are now Orcs instead of Humans.

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AI

  • The AI now saves mana for different spells instead of casting only Ice Arrow.
  • The AI no longer discards turn after turn when its hand holds only expensive cards and it has the resources to play.

INTERFACE

  • Eye of the Sleeping God: the choice window blurs the background, the cards materialize and the one you skip crumbles away. Cards destroyed in hand by an effect crumble too.
  • A legendary card lands big on the table, the hand shakes and a red wave rolls across the screen.
  • The card under the cursor glows in its rarity color, and the neighbouring cards in hand sway slightly.
  • Chest opening is richer: the shaking builds up, the lid blows off in a flash, the candles go out and a ghostly skull in the card's rarity color rises with the card.
  • The "Someone is looking for a match" notice now shows not only in the main menu but also in matchmaking, settings, the Saga map and other non-battle screens. A rhombus on the queue button shows where someone is waiting.
  • If your opponent declines a found match, a "Match cancelled" window appears with a "Back to queue" button.
  • The pack for an account level up is now shown in a window.
  • Hints in tutorial sandboxes and the training battle moved to the right of the hand and no longer cover the table.
  • Battle log: buying an offering gets its own line, and Madness on the enemy reads "Unknown enemy card weakened".
  • The Arsenal shows only skins you own, the full list is in the shop. The number of unopened packs now sits right after the word "Arsenal".
  • News and mail in the menu switch language right away.

CONNECTION

  • A short disconnect in a PvP match (1-2 seconds) now recovers on its own and you return to the battle. If the match ended while you were away, you see its result when you reconnect. The disconnect window shows again when the connection does not come back.
  • A battle against the AI now survives a server restart: the game reconnects on its own, and the result and reward arrive once the connection is back.

FIXES

  • In PvP, in-hand card effects did nothing: Fury, War Cry, Fracture, Mutilation, Venom and others. Fixed.
  • The turn start sound played after cards with "Play again" and similar ones. Fixed.
  • The card history showed numbers without "next card" buffs. Fixed.
  • Hovering a card in a chest sent it flying away. Fixed.
  • In the Saga the enemy tower started at the player's tower height and jumped on the first change. Fixed.
  • The "Someone is looking for a match" notice did not switch fonts for Asian languages. Fixed.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.