Patch 20260924
Saga
• Terrains are new yellow nodes without a fight. They change the next fight and its reward:
• Desert: your wall is 12 lower, the victory pays 25 more gold.
• Forest: enemy attacks deal 2 more damage, the victory drops an item of rare quality or better.
• Swamp: both sides start with 6 less tower and wall, you carry Rot 1 that cannot be removed until the end of the fight, the victory gives one more card of your choice.
• Mountains: the enemy starts with 10 more tower and wall, the victory gives a random offering.
• Mirage pretends to be a regular fight or a friendly node. An elite enemy waits inside, and the victory pays only 3 Folios.
• Blood Altar takes items, offerings and Might from the Arsenal stash for gold. The Merchant no longer buys anything.
• The Camp gives +15 wall and +5 tower for the next fight.
• The act map is wider: the first columns are narrow, then it spreads out into five lanes.
• The act boss is visible on the map from the start, and clicking it opens the preview.
• Enemies got stronger: towers of 25 / 35 / 45 by act, +1 income for elites and bosses, and elites play like the Architect from act I.
• The Shadow starts a run with an epic item and a random Might card.
• The profile now has Saga statistics: runs, bosses defeated and the record of nodes passed in a single run.
• On 16:10 screens the Saga map shrinks as a whole instead of being cut off at the sides. Hero cards are bigger and no longer overlap each other.
Tutorial
• In "Basics" the interface appears step by step: first only text, then the goal plate, the resource panels and the hand, and the screen around the thing being explained is dimmed.
• You can no longer lose in the tutorial.
• The "Finish" button at the bottom of the screen asks whether to leave the tutorial for the menu.
• In the fight after "Basics" the starting hand swap has no time limit. The 30 seconds apply only in matches against other players.
Interface
• In battle the surrender button is replaced by a "Menu" button: Surrender, Settings and Back. The in-battle settings are language, volume and camera sway. Esc opens the menu too.
• Esc closes menu windows (settings, profile, feedback, help and others), just like the "Back" button.
• The main menu news were redone: the latest 10 entries with scrolling, new ones are marked, and an entry opens in its own window.
• Mail has arrived: the envelope button under "Shop". Letters can come with gifts.
• The effect glossary in the card tooltip now opens while Alt is held, including in the deck builder. While Alt is held, the tooltip of a card in hand stays up.
• Numbers in card descriptions are highlighted, and effect text on the card face is centered in its bars.
• The help screen now has icons for resources, card rarity and ranks.
• All windows blur the background the same way, and the class window now blurs it too.
• The "Vs Computer" tab has a new order: Saga, Story, Match vs AI.
• The deck builder economy counters no longer show outdated income limits, and the economic card limit is shown correctly: 15.
Controls
• Steam Deck: touching the trackpad or the screen no longer drops gamepad controls, and the gamepad layout is used by default.
• Gamepad: a single press no longer plays or discards two cards in a row, including after "Play again".
Gameplay
• The AI no longer spends an expensive card just to break a Shield charge.
Fixes
• Search in the deck builder didn't work without other filters and missed words with a capital letter.
• The match results and disconnect windows didn't dim the whole screen on ultrawide monitors.
• Long skin names in the Arsenal overlapped the "Locked" label.
• The offering tier number in the class description sat too low.
• The "Back" button in the profile overlapped the statistics.
Thank you for playing! If you enjoy the game, we'd be glad if you left a review on Steam and recommended it to your friends. It's more fun together!
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.