← Gaming news
Steam announcementView the game on SifterAugust 15, 2026

Major Progression, Rewards and Market Update

This update brings important changes to progression, rewards, the Store, VIP, Market, heroes, ritual, map, and stability.

Progression, Items, and Heroes - Items now have a larger progression: 1 set per level up to level 300. - New high-level equipment sets have been added, including Obsidian, Magma, and Void. - The hero max level has been increased to 500. - The hero XP curve has been adjusted to feel smoother after level 49. - Item damage now works in a more direct way, with adjustments to keep balance in place. - The item chest received visual improvements and now better supports the new number of levels. - Incorrect information in chest, cage, and time chest tooltips has been fixed.

Stage Rewards - All 600 stages can now grant a first-clear reward. - Regular stages give item chests compatible with the map level. - X-10 stages can now grant special rewards, such as House Chests or Skill Stones. - When clearing a stage with a reward, the game now shows a notice telling you exactly what you received. - First-clear rewards are bound to the account and cannot be sold on the Market.

Drops and Guarantee - A bad-luck protection system has been added: after a period without any loot, the next broken prop guarantees a drop from the current stage. - The timer for this guarantee appears in the chest tooltip on the bottom bar. - Any loot obtained resets the guarantee timer.

VIP and Market - The Market now has selling slot limits. - Regular accounts can have 1 item and 1 hero listed for sale at the same time. - VIP players can have up to 4 items and 4 heroes listed for sale at the same time. - VIP now displays its benefits more clearly, including a shorter guaranteed drop timer, more selling slots, and an adjusted Cage timer.

Store and Invites - The Store interface received visual adjustments to tabs, cards, text, and organization. - The invite system now better shows the reward for both the inviter and the invited player. - Invite screens are cleaner, with repeated text removed. - Rewards shown in invites and mail now use the same naming standard. - Fixed an issue where some mail attachments could appear with a generic name or the wrong rarity.

Ritual and Skills - Skill reroll now guarantees that the hero will not receive the same skills it already had. - Ritual text has been updated to better explain this rule. - Fixed the organize button on the reroll screen, which appeared but did not respond to clicks.

Skill Tree - Two old bag tab nodes have been changed into Luck and Gold per Target nodes. - The Rare Find node now only unlocks starting from Normal. - The tree now grants fewer bag tabs in total, while the Store remains the main source of extra space. - Costs and bonuses in the affected branches have been adjusted to keep progression balanced. - Old text that still promised extra tabs has been fixed.

Heroes, Bench, and House - The hero birth rank now appears in more places, such as the hero list, roster, House, and inventory sheet. - The House chamber now shows the hero’s name, helping players tell apart heroes with the same skin. - Disabled heroes now leave the field immediately and continue recovering energy. - Disabled heroes no longer return automatically to battle when their energy is full. - The House now prioritizes heroes by power, using the same power shown on the card.

Language and Interface - The first time the game opens, it now tries to follow the Steam interface language. - Notice buttons now use the game’s own visual style. - Tooltip improvements to prevent text from overflowing off-screen. - Fixed the capacity counter that could get stuck after leaving the stash. - Fixed the Cage tooltip that could show a duplicated percentage sign.

Fixes and Stability - Improved reward handling to prevent rerolls or duplication during reconnections. - Adjustments to mail, stash, chests, and reward names. - Internal server improvements to correctly save the new counters and systems. - General adjustments to interface, text, tooltips, and visual organization. - Wiki and displayed information updated to better reflect the new systems.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.