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Steam announcementView the game on SifterAugust 11, 2026

Open Beta Wipe, Store, Skills and Balance Update

This update prepares Bomb Farm for the next Open Beta stage, including the Open Beta wipe, store systems, skill changes, balance adjustments, and several stability improvements.

**Open Beta Wipe** The Open Beta wipe will take place on August 12 at 6:00 PM Brasília time.

The server is expected to be back by 7:00 PM Brasília time, but it may return earlier.

This is still Open Beta, but this will be the last wipe until the official launch. After this wipe, the next reset will only happen at the official launch of the game.

We still do not have a launch date, as we are waiting for Steam approval.

Thank you for your understanding and for continuing to help improve Bomb Farm.

**Store, Crystals and VIP** - Added Crystal packs and Steam purchase structure. - VIP now has benefits: Farm Analyzer, higher offline bonus, and more House rescues. - Gift codes and the “invite a friend” system have been added.

**Skills and Skill Tree** - Added Skill Stones, used to reroll hero abilities. - Abilities now have their own rarity. - The Skill Tree has been reworked: keystones removed, costs adjusted, and bonuses reorganized. - The tree summary now shows relevant bonuses more clearly. - Skill Tree and ability tooltips were fixed to correctly show signs, values, and rarities.

**Balance and Progression** - Gold has been reduced by 25%. - XP per prop and level-up costs were multiplied, keeping progression pace more consistent. - Item chest drop rate has been reduced to 0.1% per prop. - Keys now drop directly, without key chests. - Gem chests now drop only in X-10 stages and scale with difficulty. - Time chests, keys, cages, and time pieces received several rate and rarity adjustments. - Stars now give less attribute bonus. - Base Attack for Rare+ heroes has been greatly increased. - Item base stats have been reduced by 30%. - The starter kit has been adjusted and now includes cages, keys, and initial VIP.

**Cage, Chests and Stash** - The Cage timer has been reworked to use difficulty as the main factor. - Opening chests now prioritizes items taking up bag space before stash items. - Special items stuck in the bag can return to the stash when space is available. - The stash has been organized into separate areas for chests/special items. - Added the “Auto Open” button to open chests in sequence.

**Map and Ranking** - Map switching is now scheduled again: it happens when the current room ends. - Ranking now has new categories: Account Power and Best Hero.

**Interface** - Gold balance now abbreviates large numbers better. - Fixed clicks and interaction areas in the House, footer, Market, and overlays.

**Steam, Market and Server** - Steam login now correctly releases used tickets. - Sessions now better validate the Steam account when resuming.

**Stability and Operations** - Improvements to reduce mass disconnects and better log disconnect reasons. - Transport failures now notify the correct route, preventing screens from getting stuck until restart. - Internal database, schema, testing, and organization improvements to make the server more reliable.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.