MOGGED launches tonight, October 1!
LAUNCHING TONIGHT, OCTOBER 1ST.
Planned launch: October 1 at 14:00 UTC / 7 AM PDT / 10 AM EDT / 3 PM BST / 4 PM CEST / 9 PM ICT (UTC+7).
15% off for the first seven days! Regular prices before the launch discount include:
- Russia: 335 ₽ | China: CN¥29
- US: US$6.99 | Kazakhstan: 2,310 ₸
- Ukraine: 170 ₴ | Japan: ¥905
- Germany / Euro: €7.19 | Taiwan: NT$159
- Poland: 29.75 zł | UK: £6.29
Wishlist MOGGED and check your local price on Steam when it launches.
It's been an incredibly busy week behind the scenes, and tonight MOGGED launches into Early Access. We're excited, a little nervous, and ready to keep improving the game with you.

First, thank you.
MOGGED's growth has been unbelievable: over 80,000 Steam wishlists in less than two weeks, with 15,000 added just yesterday. Seeing this much interest without a marketing campaign has meant so much to us.
We want to live up to that excitement and give you and your friends an experience unlike anything else.
The ugliest gets hunted. You and your friends desperately looksmaxx, scavenge contraband, and cook peptides to ascend.
What you can play today
The whole gameplay loop is playable, and you can even beat the game if you're good enough. MOGGED has both public and private lobbies, so you can join other players or get a group of friends together.
Our main focus now is fixing bugs and tuning the balance: keeping the game challenging without becoming too hard or boring, and making sure the difficulty scales well as more players join.
What to expect from Early Access
We've poured our hearts into this game, but it's still rough around the edges. There are bugs to fix, balance changes to make, and mechanics to improve. That's the work ahead, and we're excited to get into it.
External testing has been limited so far, so launch will be our first chance to see how a much wider group of players approaches the game. We hope you laugh as hard as we have in our playtesting sessions. We'll be watching, listening, and using your feedback to help decide what needs attention first.
If you run into a bug or have a suggestion, please use the bug report button in-game. You can also join the Discord or share your thoughts in Steam Discussions.
Get your friends together, wishlist MOGGED on Steam, and we'll see you at launch.
Happy looksmaxxing!
Aaron | Sigma Labs playmogged.com
Initial roadmap
Week 1
- Stability fixes, quality-of-life updates, and core mechanic improvements.
- Listen to players and prioritize the biggest issues.
Week 2
- We're aiming for a festive Halloween update in week two, with launch fixes taking priority.
Beyond that We have a lot planned, but nothing is set in stone. We want to hear from players before locking in what comes next.
Known issues
- Looksmaxxing features for female characters are still incomplete and need polish, though most are functional.
- Returning to the main menu from a game, especially after beating it, can cause issues, including your character becoming invisible when you rejoin a lobby.
- The end-game cutscene can show your first-person character, and some camera shots are obstructed.
- Mosquitoes can be too loud or hard to avoid.
- The pit jump can feel too difficult.
- The gate clips through the ground and doesn't open correctly.
- MaxMart can sometimes take too long to restock.
- Starter shirts can change color after you take them off and put them back on.
Join the MOGGED Discord to find players, share feedback, and keep up with updates.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.