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Daily War 0.19.4 — Forty bots, each with one island you can learn
✨ New
- Forty bot opponents — the ladder grew from twenty-four, and each bot now holds one fixed island you can study and learn instead of a fresh draw every day.
- Bots fight with their own card library — built from their level and shown in the pending preview, so you know the rarities you are walking into.
- Talent details on the replay board — hover any tile in a replay to see what its owner’s tree gave it, a bot’s tree included.
- Current Money leaderboard — the balance you are holding, beside the boards for money earned and money spent.
- Fast Reload — a new infantry top perk: your bunkers fire one extra time each turn.
⚖️ Balance
- Mortar Cannon — attack down to 3 and health down to 1, and its dead zone widens to 3, cutting 40% of the cells it can shell.
- Interlocking Fire — now a 30% chance at a second shot each turn, instead of a guaranteed one.
- Conscription is retired — the point you spent on it comes back unspent, ready for Fast Reload or anywhere else.
- Top-rank bots pay more — beating one is worth 1250 money now, and the trees they fight with run to a full 28 points at the head of the ladder.
- Practice fights a defended board — your rehearsal opponent now plays a real hand drawn from the cards they own.
🔄 Changes
- A refused attack says why — when an opponent leaves your matchup range mid-list you are told, and the list refreshes so the next click lands on a live row.
- Talent nodes answer on hover — a flyout on the node itself with a pointer; touch keeps the side panel.
- The talent tree pans past its own edges — so the far branch never sits pinned under the detail column.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.