Hello, Executors who seal those who have chosen eternity!
We are SLIP4RS, the development team behind Lockey.
We would like to share the contents of this update, as well as what we are currently developing for the next update.
Upcoming 1.3.0 Update Development
Four New Skills in Development


- Hammer
- Dagger
- Scepter
- Cane
The new skills are being designed around battlefield control and area dominance.
- Hammer: 360-degree all-around attack
- Dagger: Throw daggers to create an area-of-effect zone
- Scepter: Attach it to enemies to deal multiple hits
- Cane: Summon electric orbs and connect them with lines
1.2.9 Update Contents
- Fixed an issue with the Change Fragment
- Added Engraving buff indicators
- Engraving balance changes
- Engraving Set Effect balance changes
Change Fragment Bug Fix
The buff was intended to activate after using a Skill, but we found that it could also activate while using the Basic Key and during individual hits of certain Skills, such as their first or second attack.
This issue has been fixed.
Engraving Buff Indicators

Starting with version 1.2.9, temporary buff-type Engravings will now be displayed in the UI.
For stackable effects, the current number of stacks will be shown at the bottom of the UI in the form of x1, x2, and so on.
Engraving Balance Changes
We have adjusted the overall values to make progression between grades feel more meaningful and to increase the final growth potential of Engravings.
Values are listed in the following order: Normal / Rare / Epic / Legendary.
Indomitable Fragment
Max HP Increase
Guardian Fragment
Defense Increase
Wind Fragment
Dash Cooldown Reduction
The effect has been changed from a fixed cooldown reduction to a percentage-based reduction.
Sprint Fragment
Movement Speed Increase
Hawk Fragment
Critical Chance Increase
Ruin Fragment
Critical Damage Increase
Awakening Fragment
Skill Damage Increase
This effect is permanently applied to Skill Damage.
Cycle Fragment
Skill Gauge Gain Increase
Rapid Strike Fragment
Attack Speed Increase
Gale Fragment
Projectile Speed Increase
Expansion Fragment
Projectile Size Increase
The effect is applied based on the projectile prefab's base size.
Lingering Fragment
Projectile Duration Increase
Finale Fragment
Projectile Expiration Explosion Damage Increase
This applies to the Seal Power damage of the explosion triggered when a projectile expires.
Gravity Fragment
Projectile Pull Strength Increase
Corrosion Fragment
Projectile Seal Tick Interval Reduction
Reduces the Tick interval of continuous Seal Power damage dealt by projectiles.
Regeneration Fragment
Restore HP Based on Max HP When Leveling Up
When a level-up is confirmed, HP is restored based on Max HP.
Growth Fragment
Experience Gain Increase
HP Recovery on Level Up
Last Stand Fragment
Seal Power Increase at Low HP
Total Seal Power Increase: 50%
At Legendary grade, the effect activates at 45% HP or lower.
Rhythm Fragment
Attack Speed Increase per Seal Execution Combo
Total increase per combo: 15%
At the maximum of 5 stacks, Attack Speed increases by a total of 75%.
Overheat Fragment
Attack Speed Increase After Using a Skill
The effect lasts for 3 seconds after using a Skill.
Echo Fragment
Seal Power Increase During Seal Chains
The effect lasts for 3 seconds after completing 2 Seal Chains.
This Engraving does not duplicate attacks.
Will Fragment
Permanent Defense Increase
Damage Reduction at Low HP
Total Damage Taken Reduction: -50%
Storm Fragment
Skill Damage Increase
This effect is permanently applied to Skill Damage.
Execution Fragment
Restore HP Based on Max HP After Completing a Seal Execution
The values for each grade remain unchanged.
HP is restored based on Max HP when the Seal Execution is actually completed.
Breakthrough Fragment
Movement Speed Increase After a Dash
The effect lasts for 3 seconds after a Dash ends.
Vanguard Fragment
Seal Power Increase After Combat Begins
Total Seal Power Increase: 40%
At Legendary grade, the effect lasts for 20 seconds after combat begins.
Finisher Fragment
Chance-Based Projectile Enhancement
The previous 3-second buff triggered after a Critical Hit has been removed.
When a projectile is fired, the effect is triggered based on the player's current Critical Chance.
- No duration
- No stored buff
- No stacking
Change Fragment
Skill Damage Increase After Using a Skill
Total Skill Damage Increase: 45%
Radiance Fragment
Minimum Skill Gauge Guaranteed at the Start of Combat
At the start of combat, if the current Skill Gauge is below the required threshold, it is immediately filled to that threshold.
Resolve Fragment
Critical Damage Increase at Low HP
Total Critical Damage Increase: 50%
At Legendary grade, the effect activates at 65% HP or lower.
Engraving Set Effect Balance Changes
We have adjusted the values and progression of several Engraving Set Effects.
Vitality
Max HP Increase
No changes
Indomitable
Damage Taken Reduction
Damage reduction has been increased across all set tiers.
Insight
Critical Chance and Critical Damage Increase
Critical Damage bonuses are now available from lower set tiers, and overall Critical-related values have been significantly increased.
Gale
Dash and Lock-Line Attack Effects
No changes
Awakening
Weapon Form Skill Damage Increase
The 3-Piece effect has been adjusted from 30% → 25%.
The 6-Piece effect remains unchanged.
Absorption
Gain Stacks Through Dodging and Perform Consecutive Attacks
No changes
Spell
Projectile Speed Increase
The 1-Piece and 6-Piece effects have been increased.
Liberation
Projectile Size and Attack Power Increase
The 1-Piece effect has been strengthened, while the Projectile Size bonuses for the 3-Piece and 6-Piece effects have been adjusted.
In exchange, the 6-Piece Attack Power bonus has been increased from 50% → 55%.
If you have any questions or feedback regarding bugs, quality-of-life improvements, or any other aspect of the game, please feel free to contact us at the email address below.
E-mail: slip4rs@gmail.com
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.