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Steam announcementView the game on SifterOctober 3, 2026

[Lockey] 1.2.9 Update Notice

Hello, Executors who seal those who have chosen eternity!

We are SLIP4RS, the development team behind Lockey.

We would like to share the contents of this update, as well as what we are currently developing for the next update.

Upcoming 1.3.0 Update Development

Four New Skills in Development

  • Hammer
  • Dagger
  • Scepter
  • Cane

The new skills are being designed around battlefield control and area dominance.

  • Hammer: 360-degree all-around attack
  • Dagger: Throw daggers to create an area-of-effect zone
  • Scepter: Attach it to enemies to deal multiple hits
  • Cane: Summon electric orbs and connect them with lines

1.2.9 Update Contents

  • Fixed an issue with the Change Fragment
  • Added Engraving buff indicators
  • Engraving balance changes
  • Engraving Set Effect balance changes

Change Fragment Bug Fix

The buff was intended to activate after using a Skill, but we found that it could also activate while using the Basic Key and during individual hits of certain Skills, such as their first or second attack.

This issue has been fixed.

Engraving Buff Indicators

Starting with version 1.2.9, temporary buff-type Engravings will now be displayed in the UI.

For stackable effects, the current number of stacks will be shown at the bottom of the UI in the form of x1, x2, and so on.

Engraving Balance Changes

We have adjusted the overall values to make progression between grades feel more meaningful and to increase the final growth potential of Engravings.

Values are listed in the following order: Normal / Rare / Epic / Legendary.

Indomitable Fragment

Max HP Increase

Guardian Fragment

Defense Increase

Wind Fragment

Dash Cooldown Reduction

The effect has been changed from a fixed cooldown reduction to a percentage-based reduction.

Sprint Fragment

Movement Speed Increase

Hawk Fragment

Critical Chance Increase

Ruin Fragment

Critical Damage Increase

Awakening Fragment

Skill Damage Increase

This effect is permanently applied to Skill Damage.

Cycle Fragment

Skill Gauge Gain Increase

Rapid Strike Fragment

Attack Speed Increase

Gale Fragment

Projectile Speed Increase

Expansion Fragment

Projectile Size Increase

The effect is applied based on the projectile prefab's base size.

Lingering Fragment

Projectile Duration Increase

Finale Fragment

Projectile Expiration Explosion Damage Increase

This applies to the Seal Power damage of the explosion triggered when a projectile expires.

Gravity Fragment

Projectile Pull Strength Increase

Corrosion Fragment

Projectile Seal Tick Interval Reduction

Reduces the Tick interval of continuous Seal Power damage dealt by projectiles.

Regeneration Fragment

Restore HP Based on Max HP When Leveling Up

When a level-up is confirmed, HP is restored based on Max HP.

Growth Fragment

Experience Gain Increase

HP Recovery on Level Up

Last Stand Fragment

Seal Power Increase at Low HP

Total Seal Power Increase: 50%

At Legendary grade, the effect activates at 45% HP or lower.

Rhythm Fragment

Attack Speed Increase per Seal Execution Combo

Total increase per combo: 15%

At the maximum of 5 stacks, Attack Speed increases by a total of 75%.

Overheat Fragment

Attack Speed Increase After Using a Skill

The effect lasts for 3 seconds after using a Skill.

Echo Fragment

Seal Power Increase During Seal Chains

The effect lasts for 3 seconds after completing 2 Seal Chains.

This Engraving does not duplicate attacks.

Will Fragment

Permanent Defense Increase

Damage Reduction at Low HP

Total Damage Taken Reduction: -50%

Storm Fragment

Skill Damage Increase

This effect is permanently applied to Skill Damage.

Execution Fragment

Restore HP Based on Max HP After Completing a Seal Execution

The values for each grade remain unchanged.

HP is restored based on Max HP when the Seal Execution is actually completed.

Breakthrough Fragment

Movement Speed Increase After a Dash

The effect lasts for 3 seconds after a Dash ends.

Vanguard Fragment

Seal Power Increase After Combat Begins

Total Seal Power Increase: 40%

At Legendary grade, the effect lasts for 20 seconds after combat begins.

Finisher Fragment

Chance-Based Projectile Enhancement

The previous 3-second buff triggered after a Critical Hit has been removed.

When a projectile is fired, the effect is triggered based on the player's current Critical Chance.

  • No duration
  • No stored buff
  • No stacking

Change Fragment

Skill Damage Increase After Using a Skill

Total Skill Damage Increase: 45%

Radiance Fragment

Minimum Skill Gauge Guaranteed at the Start of Combat

At the start of combat, if the current Skill Gauge is below the required threshold, it is immediately filled to that threshold.

Resolve Fragment

Critical Damage Increase at Low HP

Total Critical Damage Increase: 50%

At Legendary grade, the effect activates at 65% HP or lower.

Engraving Set Effect Balance Changes

We have adjusted the values and progression of several Engraving Set Effects.

Vitality

Max HP Increase

No changes

Indomitable

Damage Taken Reduction

Damage reduction has been increased across all set tiers.

Insight

Critical Chance and Critical Damage Increase

Critical Damage bonuses are now available from lower set tiers, and overall Critical-related values have been significantly increased.

Gale

Dash and Lock-Line Attack Effects

No changes

Awakening

Weapon Form Skill Damage Increase

The 3-Piece effect has been adjusted from 30% → 25%.

The 6-Piece effect remains unchanged.

Absorption

Gain Stacks Through Dodging and Perform Consecutive Attacks

No changes

Spell

Projectile Speed Increase

The 1-Piece and 6-Piece effects have been increased.

Liberation

Projectile Size and Attack Power Increase

The 1-Piece effect has been strengthened, while the Projectile Size bonuses for the 3-Piece and 6-Piece effects have been adjusted.

In exchange, the 6-Piece Attack Power bonus has been increased from 50% → 55%.

If you have any questions or feedback regarding bugs, quality-of-life improvements, or any other aspect of the game, please feel free to contact us at the email address below.

E-mail: slip4rs@gmail.com

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.