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Steam announcementView the game on SifterSeptember 13, 2026

Balance tuning (accelerating pace)

Hotfix — Game Speed & Economy Tuning

Analytics have shown that people aren't progressing through the game at the speed I expected. Even more, almost nobody's getting to see the capstone scenes, which is a shame! I've tried to accelerate the pace by fine tuning a number of parameters. Hopefully it makes things a bit more fun!

- Shifts are now 45 seconds (Rest stays a full minute) - Texts arrive more frequently across every shift (more responsive to increased Rep) - Respite bubbles spawn more often and now freeze the clock for 15 seconds each to account for the increased volume - Receiving texts now only costs Reputation on every second message; sending "U Up?" still costs 1 Rep - Partying pays substantially more Reputation (scales with difficulty) — one good party now roughly funds a full day of texting at the increased rate - Work pays better and new games start with more cash (you'll be offered lewds earlier and more often - this will also let you spend more time pursuing the stories that interest you most on Rest) - Difficulty levels unlock at rescaled thresholds to match the shorter shifts (lower scores, fewer points to grind XP) — progression pace is unchanged - Hustle charges in 15 clean clears (down from 20) to fit the shorter shifts - Golden bubbles spawn slightly more often, restoring their intended rarity at the new shift length - Gallery: completing a girl's route now unlocks her entire gallery, including any paid photos you skipped

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.