Hey folks!
This patch further fixes various issues reported by the community, along with bugfixes uncovered during internal testing, and adjusts various parts of the game.
CHANGES - tweaked the goon throwable use logic - they should now throw various throwables in cases where they didn't before - smoke now travels through vent shafts - interrupting a scene by knocking a scene participant out now puts goons into the "startled" scene, instead of combat - can now fire at thrown grenades (frag, gas, smoke, etc.) to make them detonate immediately - tweaked the object interaction scrollwheel icon to be more visible
FIXES - fixed the interaction list not updating when finishing off an enemy - fixed goons not showing their KO state (unconscious/dead) when interacting with their bodies - fixed a crash that could be caused by grenade throw evaluation logic - fixed goons not correctly reacting to nearby allies being knocked unconscious with a throwable object, or to receiving a throw themselves - fixed sitting goons not being capable of hearing noise in certain cases - fixed talk text being rendered when a menu is in view - fixed issues related to gas and vent shafts - fixed laser sight weapon equipped goons showing their laser beams while climbing - fixed shooting at grenades making them disappear - fixed being able to toggle NVGs while in a cutscene and blocking all player input while in-cutscene - fixed level restarts doubling the player's unlocked perk list - fixed loading a savegame with an active flare not displaying its burn animation - fixed armor being rendered on top of a prone player, instead of under - cutscene trigger fixes
Thanks for reading, hope you're enjoying the game!
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Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.