← Gaming news
Steam announcementView the game on SifterSeptember 11, 2026

Daily War 1.1.0 — The Campaign

✨ New

  • The Campaign — four tracks of ten missions, each with its own boss: build on a blank board with a set purse, then fight it.
  • Played beside the season — no battle slot spent, no rating at stake, no island touched; replay any mission as often as you like.
  • Stars pay out — each star earns 100 money and 100 XP, once; a star on a mission opens the next, and your stars re-seed every new season.
  • Mission briefings — see the talents, cards, enemy island, objectives and star conditions before you place a tile.
  • Island value, itemized — hover the island-value readout for the working: each building type's count, base cost, surcharge and value.

⚖️ Balance

  • Gun Tower joins the Infantry tree — it now takes the Infantry stat nodes and Fast Reload, like the Bunker; no Defense node reaches it.
  • Air Watch replaces Bunker Slits — now an Infantry perk covering both emplacements; a tree that held Bunker Slits gets Flak Batteries instead.
  • No titles between seasons — battles in the break week pay as usual, but a title earned there lands on your first battle of the next season.

🔄 Changes

  • Route arrows aim at the front — path previews now head for where the enemy island docks; a lane you walled off shows no route at all.
  • Both routes on the matchup preview — an opponent preview draws your sortie routes in blue and theirs in red over the battle-start board.
  • Announcements show once — the login notice returns only for a newer one than you last closed; the megaphone button still opens them all.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.