OMEGA: The Dead Planet | Devlog: Weapons & Combat | Video
Ladies and Gentlemen,
This week I wanted to show a bit more of OMEGA’s combat and the weapons that will be available when Early Access launches.
Combat is an important part of the game, but OMEGA is still a survival horror first. I don’t want every encounter to turn into mindless shooting. Different weapons are meant to feel different, and choosing what to use in a given situation should matter.
Weapons
At Early Access launch, the following firearms are planned:
- Semi-Automatic Handgun
- Revolver
- Automatic SMG
- Automatic Rifle
- Semi-Automatic Shotgun
- Pump-Action Shotgun
- Sniper Rifle
Each weapon has its own damage and rate of fire.
To keep ammunition management simple and readable, the weapons will use three ammo types:
Light, Medium, and Heavy.
Weapons can also be upgraded with attachments. These upgrades will improve things like damage and rate of fire, so you’ll be able to strengthen the weapons you prefer using as you progress.
Short Gameplay Preview
I also put together a short gameplay video showing some of the weapons in action.
Watch on YouTube ↗Melee
Running out of ammunition won’t leave Jessica completely helpless.
You’ll be able to kick enemies and strike them with your equipped weapon to create some distance when they get too close.
There will also be a knife for close-range combat, especially when ammunition is running low.
Grenades
And yes, grenades will be available too.
They’re there for the moments when one enemy suddenly becomes several enemies and the situation needs to be solved quickly.
Thank you as always for following the development of OMEGA: The Dead Planet and for all the feedback and support.
More soon.
Kerangor
FTR Game Studio
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.