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Steam announcementView the game on SifterSeptember 14, 2026

OMEGA Interior Showcase

Over the past week, I’ve been working quietly on one of OMEGA’s interior environments and, more importantly, on the lighting and rendering pipeline behind it.

There are some proven lighting and environment techniques that you mostly see in larger productions. They are harder and more time-consuming to work with, and modern Unreal Engine workflows increasingly push developers toward newer, more demanding rendering solutions instead.

For OMEGA, I wanted more control.

So I made some significant core-level engine changes and rebuilt parts of the lighting workflow around the needs of the game.

The result is what you can see in the new video.

Watch on YouTube ↗

The goal is to deliver a genuinely high-end visual presentation while still keeping performance within sensible hardware requirements.

The interior shown here is still being refined, but the visual direction is now very close to what I want for OMEGA.

The footage was captured in real time at 4K with Epic settings.

Thank you for following the development!

More soon.

Kerangor

FTR Team

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.