After about few months of building this using all the AIs I could get my hands on, Trippy Plains is live.
It's an FPV freestyle simulator with 15 hand-built worlds a 1:1 slice of Westminster, a rocket launch site, an abandoned resort, a canyon with a castle, and one map that's a flyable fractal. Real flight physics with tunable rates, angle mode if you've never flown before, full acro if you have.
A few things I care about:
- It runs on integrated graphics. No 3000-series required.
- No loading screens between worlds you fly through a portal and you're there.
- Every world is hand-placed, not generated filler.
I built it solo, with AI as the tool that made it possible for one person. It's one HTML file, no game engine.
If you fly it and something feels wrong the physics, a collision, a map tell me here. I read everything and I ship updates every couple of weeks.
Thanks for taking a look.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.