Void Disciple is out now in Early Access
A neon-vector bullet-hell roguelite: horizontal-only movement pinned to the bottom of the screen, a heat meter that punishes holding the trigger, 24 multi-phase bosses, and 70 items that combine into builds that get genuinely stupid in the best way.
It's my first released game, and I built it solo.
I'm launching in Early Access for one honest reason: the feedback I couldn't get before release was from people who actually play this genre. I can tell you the difficulty curve is tuned and the bosses telegraph properly. I can't tell you whether the meta-progression or runs are fun for anyone other than me, that's the part I need you for.
Over the next few months I'll be reading everything and updating on the back of it. Balance, feel, items, whatever comes up. If something feels bad, say so. That's the single most useful thing you can send me right now.
Where to reach me:
- Steam Discussions, right here on the store page.
- Discord server: private server for anything more conversational.
Thanks for taking a chance on it.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.