1. Code refactoring to support Android online multiplayer and Google Play Store release.
2. When the network fails to meet requirements, players may choose to continue attempting multiplayer connection. Users on the same network can use this method to try bypassing network restrictions.
3. Players can manually retry if reconnection fails after disconnection.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.