Faster Matches, Improved Tutorial & UX
Faster Matches, Improved Tutorial & UX
This update focuses on reducing downtime and speeding up the overall match flow, while also improving the tutorial experience and several UI details.
Faster Matches & Reduced Downtime
Economy • Cooldown: 120s → 90s • Starting Resources (Matter/Energy): 0/0 → 50/25 • Base Income per Second (Matter/Energy): 6/3 → 7/3.5
Research Research times have been reduced across the board: • 0:30 → 0:25 • 0:45 → 0:35 • 1:00 → 0:45 • 1:15 → 0:55 • 1:30 → 1:05
Unit Build TimesThe Swarm • Brood Crawler: 30s → 27s • Devourer: 40s → 35s • Bile Colossus: 45s → 40s • Dreadwing: 45s → 40s
CSI • Breacher: 45s → 40s • Walker: 45s → 40s • Titan: 55s → 50s • Falcon: 50s → 45s
Aequitas • Centurio: 50s → 45s • Caelestis: 55s → 50s • Nox: 55s → 50s
Improved Tutorial
• Improved explanations of AI attack behavior. • Clarified the differences between AI attack behavior and multiplayer matches. • Added tutorial pop-up for ability selection. • Added additional tutorial guidance for combat.
UX Improvements
• Optimized the Tactical Charges UI label for Asian-language localizations. • Reduced the default SFX volume.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.