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Steam announcementView the game on SifterAugust 29, 2026

Small Player Development Tweak

Made a small tuning pass on player development this update. A few things should feel a bit smoother:

  • Slightly adjusted how quickly players close in on their potential over a season.
  • Small tweak to free throw shooting consistency.
  • Minor pacing adjustment so growth is a little more spread out across a player's four years, rather than most of it happening early.
  • Fixed bug where if a player gets hurt during "crunchtime" just before halftime, he is still available to play.

As always, this mainly affects new recruits going forward. Nothing drastic for your existing roster. Let us know if you notice anything!

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.