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Steam announcementView the game on SifterOctober 2, 2026

Update v.0.16.1.261002.1

Hello there~

This update took longer than expected but it's finally here!

First things first: the so-called *static HUD* color can now be freely adjusted in the config menu allowing for better clarity and some HUD personalization! Dynamic elements and cursor/pointer will stay green for the time being.

Added some selectable cursor options that should be easier to track once things get messy. Might add some more in the future - share your ideas if there's a pointer/crosshair style you'd really like to see.

Added setting for custom cursor size.

Added LOW CAM.EXPOSURE mode for encounters in high brightness areas. By default it works automatically, but can be switched manually with if needed. A long hold will disable auto exposure adjustment.

And some other various fixes in no particular order:

- time left now displays correctly (e.g. 11:05 instead of 11:5)

- Targeting System value is now capped at max 100%

- Targeting and Resistance System upgrades (during a run) won't roll once max effective value is reached

- persistent ship upgrades won't roll if the given ship already reached maximum value (Accuracy and Resistance). Those will still show value above max if already unlocked

- targeter squares on enemies are now hidden during upgrade selection and in the pause menu

- improved visibility of text and default HUD color

- fixed projectiles expiring too early

- some minor fixes for 4K end screen and Lifetime Stats

As always

Fly safe! o7

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.