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Steam announcementView the game on SifterOctober 5, 2026

1.1.2 Positional Sounds, Parallel Events, and NPC Pathfinding Performance

Hey y'all! Update 1.1.2 adds more sound actions, including change/remove sound and positional sounds that exist in the world! It also adds performance improvements to NPC pathfinding, and better handling in the engine under the hood for allowing two events to run in parallel and saving the game while events are running! Full changelog is below:

Events and actions

- Added positional sounds that exist in the world, where the volume depends on how close the player is to the sound. - Added change, pause, resume, or stop sound actions. - Added parallel event triggers and improved handling of parallel dialogue, choices, camera fade/move, and image/video actions. - Added support for saving games while events are running and resuming those events when loading a save. - Fixed loading a save sometimes can run the map enter actions before map start actions are finished. - Fixed dialogue text freezing when skipping dialogue containing a wait action. Skipping now reveals text up to the action and waits. - Fixed buttons not staying disabled when loading a save with an unfinished button event. - Fixed Set Camera Bounds to apply immediately when it is the first action in map start.

Editor improvements

- Added a new tileset selection dropdown. - Added a delay before dimming other tile layers when hovering over a layer in the list. - Improved asset picker search with fuzzy matching. - Improved backup history to keep the newest backup for the last 10 minutes, one per minute, 6 hours, one per hour, and 4 days, one per day, based on when backups were made. - Fixed a rare race condition where a project could autosave into a different project. - Fixed incorrect left padding when selecting text in the dialogue editor. - Fixed incorrect map editor camera positions being saved after resizing the window.

Game improvements and fixes

- Improved NPC pathfinding performance. - Fixed the player being unable to move diagonally against NPC collisions. - Fixed scrollbars appearing with some fonts in the options menu. - Fixed filename encoding and decoding preventing exported games from loading assets.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.