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Steam announcementView the game on SifterAugust 16, 2026

1.0.5 - Some new additions + many fixes!

Hey guys, update 1.0.5 is out!! This one has a lot of small changes but spans broadly, some big ones are:

- Added ability to make multiple "Animation sets" which define movement and idle animations + their unique collisions. This is useful for example, to switch your player animations from a human into a boat, and travel the seas.... Change player/NPC animations allow for that now. I also made the layout for movement animations a bit cooler - Added map duplication (which duplicates literally everything that's a part of a map, events, variables, actions, map objects/tiles) - Added option to disable saving game in option menu - Fixed bugs around how background music played where it was set multiple times.

...and much more! Full changelog below:

1.0.5 Changelog

Player and NPC animations

- Added movement animations 1 direction option for NPC/player. - Added player/NPC animation sets, which defines movement and idle animations along with it's collison and depth sorting. Included support for Change player/NPC animation actions to change animation sets. - Added option to keep player/NPC animation changes to persist across maps. - Improved the layout and size the collision box and depth sorting editors better, avoid massive sprites - Fixed set player animation causing player to not change directions based on movement, AND fix set player animation forces player/npc direction down - Fixed set player/NPC movement animations not persisting in game saves.

Maps and variables

- Moved Variables section from Events tab into it's own Variables tab - Added map duplication, which duplicates map fully, including map scoped variables and events, map start/enter/leave actions, map tiles/objects/collisions, layers - Fixed change map cancelled on-going keyboard inputs, causing player movement to be stopped when change map.

Menus and UI

- Added undo toast for UI deletion. - Added an option to disable save game option in menu

Audio

- Changed music to not pause when alt-tab/blurred window, and added configuration setting for it. - Fixed “Set background music” action overlaps different tracks when two are played in same map

Event and action editor

- Added instance names to spawn NPX, show image, play video, UI, and event trigger - Added click to select a spawned-in NPC where applicable for actions. - Added an indicator arrow for move player/NPC action to show start and end positions. - Changed "Events" to be renamed to "Event library" - Fixed drag to move player desyncing the dragging area.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.