- Added Switch-Node, can be used instead of having to chain multiple if-nodes. It's also the first "dynamic growth node", which grows its input AND output ports based on connections - Added a "Get Auto Spawn Position"-Node, which outputs a position based on the same algorithm that governs "Is Auto Spawn" in "Spawn Item Node". Where it will output a position near the screen edge far away from the model
- Fixed an issue with loading broken connections, which blocked entire triggers from loading - Fixed an issue with how Assets are attached to nodes - Fixed an issue where content mask did not follow the scene - Fixed an issue where the loading screen would get stuck at "Loading Data" and then not display the other remaining steps of the loading process
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.