I’ve heard your feedback—the economy was becoming too punishing.
- Cheaper factories and simpler production chains. - Expansion costs grow steadily instead of exponentially. - Stronger tax income, with visible estimates. - Calmer markets that drift toward normal prices. - Slightly slower population growth as colonies expand. - More time to establish orbital and quantum supplies.
Happiness rules remain unchanged. The Bureau has finally replaced its calculator.
Thanks for giving I.T.C.B a shot. I will continue rebalancing the game and hope you will appreciate the upcoming changes!
BAAS
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.