← Gaming news
CutBench 1.0.1 — speed control, Twitch/YouTube sources, fixes
New
- SPEED toggle per job — turn it off and clips play 1:1, no speed-ups, no slow-downs. The automatic pacing (faster through quiet parts, slower on peaks) is tuned for action-heavy footage — if it reads your game wrong, now it's one switch. Asked for by a user — thanks!
- Twitch and YouTube links as a source — paste a VOD/video URL instead of a file; CutBench downloads it (H.264 preferred) and runs the pipeline.
Improved
- Death, loading and respawn screens no longer outrank live gameplay in clip selection (visual freeze detection added to the scoring formula).
- Cleaner error when a platform download is blocked (names the 403 instead of a generic failure).
Fixed
- On 10 GB GPUs a VRAM spill could make a single clip description take ~50 minutes — per-clip VRAM cleanup keeps every clip at normal speed.
- Posting Calendar (Pro): TikTok access token now renews automatically (posting no longer stops after 24h); auto-fill only schedules clips you can actually see and says what it skipped; a clip stuck in the TikTok inbox can be re-sent; click a scheduled clip's preview to play it; RESET clears the queue but never your published history.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.