Tell Me as I Go — tutorial mode (VS AI)
- New difficulty before Easy: Tap enemy distance numbers to lock clue hints and rule out impossible tiles. In-battle card coach highlights useful attack cards, reroll advice, and contextual special-card tips. Gentler AI below Easy.
- Contextual battle SFX: Sounds wired to real events: menu vs in-game UI, card picks, cancel, creature vocals, hurt/death, segment destroy, terrain hit/repair, burrow/move, sonar scan+reveal, shield blocks, heal/buff magic.
- Steam achievements, cloud saves, rich presence & friend invites: Native Steam integration implemented on the Rust side. Achievements unlock, saves sync to Steam Cloud, rich presence works, Shift+Tab invite/join works.
- Cinematic board-event animations
- Korean & French localization
- Special card rejection bubble: Floating reason above a card when it can't be played (wrong phase or no target).
- AI difficulty default: Easy for first-time players (was Hard).
- Mending, Burrow, Shield, Rotate, Reinforce, Plating — clicking your own creature tiles now works
- Barrage card text — now correctly says 4 random unresolved enemy tiles (all 11 languages).
- Target Lock — blocked after attacks spent
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.