Typo and image fixes
Minor UI changes:
- Dialogue textbox raised slightly off the bottom edge, away from the quick menu. - Quick menu restyled: new colours/outlines, more spacing, and a new "Prefs" button. - Removed "S" as a screenshot key, so "S" is now dedicated to opening the Save menu (screenshot is Print Screen). Also added S = Save, L = Load, A = Auto-forward as in-game hotkeys. - Preferences > Controls now lists "Debug Overlay: F8" and the updated screenshot key.
Save browser changes/fixes:
- New view settings model (gear button, top right of the save screen): scrolling grid vs paged 4x4 layout, slot-order vs newest-first sorting, and suggested-save-names on/off. - Page mode always keeps one fresh empty page past the highest used slot; newest-first pins a single empty slot at position 1 so the next save lands in the lowest free slot. - Old-save migration: detects sibling save directories (Steam vs non-Steam pairing, plus any other Intertwined-* dir), shows a "found / will migrate / already here" summary, and copies player saves over (never auto/quick, never overwrites). Also brings the folder layout across. Prompts once automatically on the load screen, and there's a manual "Migrate old saves" button in the sidebar. Saves the player later deletes are never re-offered - Suggested save names: the save-name field prefills from the current scene (e.g. "Week 6 Tuesday Monroe BBQ"). It only ever replaces names it generated itself; player-typed names are never overwritten, even across builds. New "Clear" button on the input Folder-name validation now compares display names instead of internal IDs (fixes duplicate-name detection) - Various save bug fixes.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.