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Brainrot Autobattler is out now!
Hi everyone!
Early Access is over, and the full release is out. That feels huge and also like the start of the next stretch, not the end of the work.
We changed a lot during EA. The run loop, the board, the traits, Endless, the boards you can actually create. We’ll keep building on new content, clearer UI, balancing, and whatever else you keep pointing at.
If something’s broken, we want to hear it fast. Drop a bug report on the Steam discussions we’ll get on it. Same for balance. High Rot Levels and Endless can still swing too hard or feel too safe depending on the board. We’ll read what you’re posting and keep adjusting.
A lot of this game only exists because people played the EA build, left reviews, and were honest about what was fun and what was messy. If you were in that group, thank you. If you’re jumping in at 1.0, welcome!
We’re glad you gave Brainrot Autobattler a chance. We’ll keep growing it with you. See you in leaderboards. Thank you.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.