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Steam announcementView the game on SifterSeptember 15, 2026

Demo v0.1.6 Update Announcement

New

  • Added a post-clear level replay feature. Players can replay by chapter and segment, with 6 replay segments now available.
  • During replay, already collected dried fish will appear in spirit form. Newly collected dried fish can be carried back to the original save file.
  • Added dedicated attack, stun, and death sound effects for the Mole enemy.

Optimizations

  • Adjusted map and dialogue content for the Prologue city, office, training ground, dungeon, cave, as well as Chapter 1 suburbs, cave, and the area before the Demo ending.
  • Optimized the placement of some dried fish, room filling, entrance interaction ranges, and scene transitions.
  • Optimized sky light brightness, glow range, and the stability of off-screen display.
  • Adjusted the spacing between dialogue bubble text and the auto-play progress bar.
  • Optimized the teleport sound effect of the Cat Instructor.
  • Improved the interaction outlines and prompts for mini-game entrances in the Demo.
  • Improved the display clarity of the FMOD logo on the launch screen.

Fixes

  • Fixed an issue where story events and performance prompts would continue to run after dialogue was paused.
  • Fixed an issue where the black screen during story transitions disappeared too early while paused, and where the pause menu could be opened incorrectly during room loading.
  • Fixed abnormal room-crossing exits during replay, inaccurate segment boundaries, and compatibility issues with old collection records.
  • Fixed abnormal states of some NPCs, mechanisms, mini-games, and hidden markers during replay.
  • Fixed an issue where white edges appeared when switching between certain rooms in Chapter 1 suburbs.
  • Fixed edge, coordinate, tile, and filling issues in some rooms of the Prologue and Chapter 1.
  • Fixed an issue where the destruction detection could occasionally fail when dashing close to the underside of bricks.
  • Fixed an issue where NPC states were not properly preserved after certain story events, or their display layers behaved incorrectly.
  • Fixed an issue where UI sound effects were cut off too early when switching scenes.
  • Corrected the visual effect of rain interaction particles.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.