← Gaming news
Steam announcementView the game on SifterOctober 4, 2026

v0.5.4 Update

v0.5.4 Update Notes

  • Added five aircraft: A350-900ULR, Twin Otter Classic 300-G, Cessna 208 Caravan, PC-12 PRO, and P2012 Traveller.
  • Added starting airports in Dhaka, Kinshasa, Abidjan, Tehran, Yangon, Lagos, Islamabad, Dar es Salaam, and Caracas.
  • Added a piston aircraft filter and support for aviation gasoline costs.
  • Added automatic fare rules for individual routes and bulk adjustments, allowing fares to remain a specified percentage above or below market reference prices.
  • Added support for pasting cabin configurations when purchasing or leasing the same aircraft model, with an option to undo the paste.
  • Rebalanced Easy, Normal, and Hard difficulty for new games. Existing saves retain their operating coefficients, and Realistic difficulty remains unchanged.
  • Further optimized route recommendations for large fleets and automatic fare adjustments across large route networks, reducing calculation delays and stuttering.
  • Corrected airport slot usage calculations for adjacent hours and flights crossing midnight.
  • Fixed capacity checks for automatic frequency adjustments, preventing feasible frequencies from being rejected or infeasible schedules from being applied.
  • Fixed “View Return Route” opening another aircraft’s service when multiple aircraft operate the same route.
  • Fixed excessive growth in company valuations and funds raised through share issuance, and financing-use assessments being repeatedly reset.
  • Fixed ownership percentages, pricing for low-priced shares, and buyback deductions during share issuance and repurchases.
  • Fixed cabin reconfiguration appearing available despite insufficient cash or investment restrictions.
  • Fixed decimal input, precision loss, and drafts being cleared after a failed save in automatic fare settings.
  • Fixed fares remaining editable during settlement processing, after an interrupted settlement, or in read-only previews.
  • Fixed multiple meal services not being correctly restored on long-haul routes when reapplying older catering plans or resuming catering after suspension.
  • Fixed operating-day calculations for career objectives with different starting dates.
  • Fixed completed training sessions disappearing from objective progress after employees left the company.
  • Fixed successive lease-expiry and event decision pop-ups being incorrectly closed, preventing the date from advancing.
  • Improved lease, financing, and event decision windows, fixing long text obscuring buttons and clipped option terms.
  • Fixed incomplete submission of automatic and bulk fare rules by multiplayer guests.
  • Fixed multiplayer guests being able to handle lease, liquidity, and event decisions without authorization.
  • Fixed disappearing text and incorrect pop-up layouts after repeatedly switching between Simplified and Traditional Chinese.
  • Fixed clipping and layout issues affecting fleet headings, aircraft specification labels, and the settings sidebar in multiple languages.
  • Fixed top-bar buttons extending beyond the screen on ultrawide displays or at larger UI scales.
  • Fixed short scrollbars being hidden or having no usable drag range.
  • Standardized planning range displays in aircraft summaries and fixed small maintenance costs being displayed as zero.
  • Improved Workshop piston aircraft classification, along with compatibility and validation for new fields such as planning range and passenger seat limits.
  • Fixed bright speckles along transparent edges when regenerating aircraft preview images.
  • Corrected Kerry Airport’s outbound destination count.
  • Added missing multilingual and Traditional Chinese translations for new features and aircraft purchase and delivery workflows, and fixed translations differing before and after loading.
  • Removed redundant wording from new aircraft content, automatic fare settings, cabin configuration pasting, and local documentation.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.