- changed ammo amount from 2x to 1x on normal difficulty preset
- added post processing presets like VHS tape and bodycam
- added stamina system for machete
- added option to disable blood screen splatter
- added gamma and brightness settings
- added reload rebinding
- added ability to bind mouse side keys
- added difficulty settings: EnemyHealth/Infinite Ammo/infinite Clip Ammo, available only if game was previously completed
- updated unreal engine 5.7.4 -> 5.8.2
- added Lumen Lite support on medium Global illumination setting
- egg heart fight - added more objects like columns and rubble
- improved final chase sequence
- improved some other areas of the map
- fixed mouse and flashlight sway was affected by the frame rate
- fixed enemies keep playing death animation if dismember legs during playing death anim
- added more death animations for some enemies
- made first nun encountered more twitchy
- renamed "sensitivity aiming" to "sensitivity aiming multiplier"
- fixed gun depth of field effect didn't work
- fixed UI could show up during cinematics for example if change/reload weapon
- fixed possible soft lock if interact with lever and open respective door before lever ended rotation
- fixed enemies sometimes didn't hit player on a ramp/slope if player crouched
- fixed some possible crashes
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.