Relic now triggers its effect on the first turn of combat, rather than at the start of combat (to prevent the skill from consuming two action points) Lord 's gained Thorns changed from 3+2 -> 3+0 stacks Weapon : Vitality gained by Skeletons changed from 0+7 -> 2+5 (Developer's note: this weapon nerf is a precautionary nerf, and there will be a weapon expansion update later) Forest area's : base Attack Power changed from 12 -> 9, level changed from 2 -> 1 Item : now a level 1 potion Talent 's level 4 talent changed to Fixed an issue where weapons could be enchanted via keyboard shortcuts Modified the encyclopedia unlock logic: now as long as a skill has been seen, it will be added to the encyclopedia Fixed an issue where would be released abnormally during prediction Fixed an issue where in some cases when starting a new game, talents from another character would be used Fixed an issue where the text description of did not state that it deals damage to all enemies Fixed an issue where would not correctly apply Taunt to other summons Fixed an issue where would apply buffs to all enemies Fixed an issue in the event where upgrading Health would incorrectly check the amount of gold
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