Hey Everyone,
Since launch, we’ve been reading your feedback, reviews, and bug reports. Thank you to everyone who has played the game and taken the time to share what worked, what didn’t, and what could be better.
Your reports are helping us spot issues faster, and it’s been great to see a community forming around the game.
Hotfixes & Bug Fixes
Our main focus has been addressing issues reported since launch.
This update includes several fixes and improvements based on your feedback.
Fixes in this update:
- Fixed a progression bug in the cassette tape section.
- Fixed UI scaling and settings issues on ultra-wide monitors.
- Added an epilepsy warning to the game’s startup screen.
- Updated the intro and outro sequences to reduce intense light blooming and flashing.
We’re continuing to review your feedback and reported issues as we go.
Ongoing Visual Improvements
We’ve also been reviewing the visual side of the game. Several graphical assets have been updated, along with smaller visual changes across different parts of the game.
Our goal is to make the overall presentation feel more consistent and closer to the direction we originally had in mind.
Visual changes in this update:
- Redesigned the Telescope UI to improve readability.
- Updated the puzzle map to make the clocks easier to read.
- Updated the medicine textures for a more consistent appearance.
Behind the Scenes & Development Resources
We also wanted to share a little more of the development process behind the game.
Below are some of the videos and asset libraries that were used during development.
Production Progress:
- YouTube Video 1:
- Youtube Video 2
- YouTube Video 3
Assets used in the game:
- Poly Universal Pack by polyperfect from The Asset Store
For the full list of our other assets, please check the credits section in the game.
A Note From the Team
We’re a small indie team, and the feedback since launch has helped us understand where the game needs more attention.
We’re reading what you send us, making improvements, and learning from the response.
Thanks for playing, reporting issues, and being part of the community.
This is a start.
Aegean Crafters
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.