TOOSIN : 투신 v1.3.1 Update - 20 New Perks and Improvements to Existing Perks
TOOSIN : 투신 v1.3.1 Update — 20 New Perks and Improvements to Existing Perks
Hello, this is TEAM NIRIZ.
Update v1.3.1 introduces 20 new perks and improves the activation rules, stacking behavior, and descriptions of existing perks. Build new combinations around light and heavy attacks, parries, positioning, status effects, and blood contracts.
Existing Perk Fixes and Description Improvements
The table below distinguishes gameplay changes from description corrections.
Combo Master's combo stacks carry over after a normal combo ends. Existing reset conditions, such as taking a hit or explicitly canceling, still apply.
Entries marked Description correction clarify existing effects; they do not increase or decrease their values. Percentage points are added to the existing rate.
Perk and Trait Stability Improvements
- Fixed removed perk bonuses remaining in your stats immediately after resetting perks.
- Fixed attack-speed buffs or next-attack bonuses remaining after Shield Bash or Combo Master was removed.
- Fixed duplicate trait records in save data applying the same stat bonuses more than once.
- New perks retain their stack limits when saved, loaded, or reapplied, without repeatedly adding the same effects.
- Existing trait SP refunds are accounted for first. Additional refunds from new perks are limited to the remaining amount of SP actually spent on that attack.
- Repeated contact from the same attack, burn damage, and additional trait damage no longer repeatedly trigger the new weapon-hit effects.
20 New Perks
Every new perk can be acquired up to 3 times. Reaching 3 stacks activates both the final base-effect value and the additional bonus. No fourth acquisition is required.
Values below show the final effect at 1, 2, and 3 stacks. For example, 10% / 15% / 20% means 20% at 3 stacks, not the sum of all three values. SP means stamina.
Combining Perks with Existing Traits and Contracts
- Guard-breaking traits + Collapse Pursuit: Break an enemy's guard with an existing trait, then follow up against that enemy. The hit that causes the guard break does not also receive the follow-up reward.
- Lifesteal + Blood Refinement: Improve actual healing based on your existing lifesteal and contract modifiers. Blood Refinement does not grant lifesteal on its own. Its bonus barrier at 3 stacks is added without reducing the HP you restore.
- Status effects + Ember Wedge or Frost Shatter: Strengthen attacks against burning, slowed, or frozen enemies. Frost Shatter's additional bonus at 3 stacks requires an actual freeze.
- Blood contracts + Oath Seal: The number of distinct contracts you hold increases poise damage and the barrier granted by your first parry of the round.
Guard break, guard SP damage, and poise damage are separate conditions and effects. Collapse Pursuit strengthens attacks after a guard break; it does not automatically break guards.
Weighted Strike enters the normal reward pool once charged attacks are unlocked. Oath Seal enters the pool when you hold at least 1 contract. Temporary buffs and target-specific records reset between rounds, while owned perk stacks are retained.
Icons, Descriptions, and Sword-Wave Improvements
- Added dedicated white icons with transparent backgrounds for all 20 new perks.
- New perk names and descriptions support Korean, English, Japanese, Simplified Chinese, Traditional Chinese, and Russian.
- Made sword-wave cores and elemental effects thicker so they are easier to see head-on.
- Reduced sword-wave launch and reflection speeds to allow more time to react. Adjusted their lifetime to preserve their previous travel distance.
- Improved sword-wave parry and reflection handling, including successful-parry rewards, for both players and enemies.
Try different perk combinations and develop your own fighting style.
Please share any issues or balance feedback on the Steam Community. Your feedback helps guide future improvements. Thank you for playing.
TEAM NIRIZ
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.