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Steam announcementView the game on SifterOctober 6, 2026

[1.0.1] 32 Legendary Runes, New Commodities, Equipment Enlightenment and More!

New Items

32 Legendary Runes (Grand)

  • 32 new Legendary runes: a "(Grand)" version of every Rare skill rune, 8 per class. They have stronger stats and ability level bonus than the Rare versions.
  • They are precious items and can be traded on the Auction.

Gold Bar

  • A tradable currency item. Sells to merchants for 2,500,000 gold.
  • Drops from Mythic Rift bosses, zone bosses on Inferno, and fishing at Veldak Sky Lake and Cinder Lake.

Consecration Stone

  • A precious, tradable material used to Enlighten equipment. Drops from Mythic Rift bosses.

New Features

Equipment Enlightenment

  • +10 equipment can now be Enlightened twice: Enlightened I and Enlightened II.
  • Each Enlightenment raises every stat on the item by 5%. Consecration Stone is a required item for this process.

Auto-run setting

  • There is an Auto Next Stage option now in addition to the auto-rerun.

Training Grounds DPS meter

  • Shows Damage Overall and Current DPS while you attack the Training Dummy.

Show Combat Text

  • New option in Settings to turn floating combat texts on or off.

Gameplay Changes

Hunter

  • Traps: Traps are now thrown: they land 1.5m in front of the target (range 12) instead of at your feet.
  • Frost Trap now also applies Chill.
  • Oversized Traps → Lethal Traps: this talent no longer increases trap size. It now gives +10% Trap damage per point, up to +60% at 6 points.
  • Steady Aim: now also increases Basic Attack range. Range per point lowered from 6% to 5%.
  • Venom Bolt: damage raised from 120% (+3% per level) to 160% (+5% per level) weapon damage. Explosion radius raised from 1.4 to 1.6.
  • Deadeye's Resolve (6-piece)
  • Fixed: the set's Rapid Fire arrows dealt less damage than normal Rapid Fire.
  • Rapid Fire now also shoots 30% faster.
  1. Trapper's Legacy (6-piece): traps can now be quickly triggered 2 extra times.

Monk

  • Chain Force (capstone talent) restored: every 3rd Basic Attack deals 100% more direct damage.
  • The old Vulnerable capstone is now a separate talent, Exposing Strikes.
  • Sacred Orbs: larger hit area again, so orbs hit more reliably.
  • Piercing Lunge: recovery after the attack shortened from 1.0s to 0.8s.
  • Serpent's Tongue (6-piece): Piercing Lunge now sends out a stream of air that pierces through enemies behind the target.
  • It deals 200% (+10% per level) weapon damage as Physical damage and applies Vulnerable.
  • Each cast still reduces the cooldown of a random Special ability by 1s.
  1. Charge: fixed the Monk dashing too close to, or onto, the enemy.

Warrior

  • Harvest Moon (6-piece): fixed the hunting blades dealing reduced damage. Each cut now deals full Half Moon Slash damage: 150% (+7% per level) weapon damage, up from 60% (+3% per level).

Sorcerer

  • Frozen Barrage (6-piece): the extra Ice Shards projectiles spread less, so they hit a single target much more easily.

General

  • Soulrender (Divine Sword): every hit now grants a Harvest of Souls stack.
  • Rune set drop rate increased by 40%.
  • Mythic Rift entry cost reduced: from 3 Boss materials to 2 Boss materials + 1 skull.
  • Mythic Rift boss enrage: from tier 75, the Boss becomes Enraged after 15 minutes.
  • Equipment upgrades:
  • Upgrading Rare to Divine gear to +9 or +10 now only needs 1 boss material instead of 3. Gold cost for upgrades increased.
  1. Enemies can no longer die after the player has died.
  2. All fish now stack to 99.
  3. Fishing: Gold Bar added to the Veldak Sky Lake and Cinder Lake loot tables. Flying Fish King Rein drop chance reduced.
  4. Zahir's Luck Wheel: the 2× Demon's Skull reward is now 2× Skull of Inferno.

System & QoL

  • Equipment tooltips now show the bonus gained from upgrades next to each stat.
  • Added a confirmation when selling precious tradable runes or commodities, including through Sell All.
  • Improved server stability during bad network disconnections, and fixed a rare auction withdrawal issue.

Bug Fixes

  • Frost Whelp: fixed its collision so ground effects always hit it.
  • Defiled Wyrm: its collision now covers its head.
  • Training Dummy: fixed its collision.
  • Fixed an opened map node not updating or unlocking after the map progressed.
  • Fixed level-up and new-ability popups showing in the wrong place on portrait screens.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.